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3f4564605b
* Muzzle Velocity vs. Temperature Interpolation * C1 Ballistic Coefficient vs. Distance Interpolation * Coriolis and Spin drift output * Options menu * Truing Drop --------------------------------- * Overworked default gun profiles --------------------------------- * Fixed the Cancel buttons on the gun-, atmosphere- and target columns. * Fixed some muzzle velocity entries in the default gun list. * Fixed divide by zero error in the target range estimator
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*
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* Author: Ruthberg
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* Calculates distance at which the bullet velocity drops below the threshold velocity
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*
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* Arguments:
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* theshold velocity <number>
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*
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* Return Value:
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* distance <number
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*
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* Example:
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* 403 call ace_atragmx_fnc_calculate_distance_at_velocity
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define __DELTA_T 0.001
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if (isNil QGVAR(targetSolutionInput)) exitWith { 0 };
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private _thresholdVelocity = _this;
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private _velocity = GVAR(targetSolutionInput) select 4;
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if (_velocity <= _thresholdVelocity) exitWith { 0 };
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private _distance = 0;
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while {_velocity > _thresholdVelocity} do {
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private _bc = GVAR(targetSolutionInput) select 14;
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private _dragModel = GVAR(targetSolutionInput) select 15;
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private _drag = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,extensionAvailable), false]) then {
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parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3", _dragModel, _bc, _velocity]))
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} else {
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([_dragModel, _bc, _velocity] call EFUNC(advanced_ballistics,calculateRetardation))
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};
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_distance = _distance + _velocity * __DELTA_T;
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_velocity = _velocity - (_drag * __DELTA_T);
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};
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_distance
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