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d1f0dc5e83
* Update CfgVehicles.hpp * Cargo cleanup * Update menu.hpp * Updated status effect key * Update fnc_onMenuOpen.sqf * Update fnc_onMenuOpen.sqf * fix comment from merge * nil interaction GVARs on menu close * fix carry bug * Fix floating objects in MP * Updated ace_cargoAdded doc * Fix progress bar prematurely stopping * Finer cursor object selection --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
115 lines
3.8 KiB
Plaintext
115 lines
3.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Initializes vehicle, adds open cargo menu action if available.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* cursorObject call ace_cargo_fnc_initVehicle
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*
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* Public: No
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*/
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params ["_vehicle"];
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TRACE_1("params", _vehicle);
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private _type = typeOf _vehicle;
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private _config = configOf _vehicle;
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// If vehicle had space given to it via eden/public, then override config hasCargo setting
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private _hasCargoPublic = _vehicle getVariable [QGVAR(hasCargo), false];
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private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
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// Nothing to do here if vehicle has no cargo space
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if !(_hasCargoConfig || _hasCargoPublic) exitWith {};
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// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
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private _addCargoType = GVAR(cargoHolderTypes) findIf {_type isKindOf _x} == -1;
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TRACE_2("",_addCargoType,_type);
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if (_addCargoType) then {
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GVAR(cargoHolderTypes) pushBack _type;
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};
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// If already initialised (both actions and cargo), then skip
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if (_vehicle getVariable [QGVAR(initVehicle), false]) exitWith {};
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// Vehicles can have default ace cargo in their config
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if (isServer) then {
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_vehicle setVariable [QGVAR(initVehicle), true];
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private _cargoClassname = "";
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private _cargoCount = 0;
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{
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_cargoClassname = getText (_x >> "type");
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_cargoCount = getNumber (_x >> "amount");
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TRACE_3("adding ACE_Cargo",configName _x,_cargoClassname,_cargoCount);
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["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
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} forEach ("true" configClasses (_config >> QUOTE(ADDON) >> "cargo"));
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};
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// Servers and HCs do not require action menus (beyond this point)
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if (!hasInterface) exitWith {};
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// Unnecessary to add actions to a vehicle class that's already got them
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if (_type in GVAR(initializedVehicleClasses)) exitWith {};
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// Vehicles given cargo via eden have their actions added to the object
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// So this function may run for multiple of the same class in that case
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if (_hasCargoConfig) then {
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GVAR(initializedVehicleClasses) pushBack _type;
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TRACE_1("Adding unload cargo action to class", _type);
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[_type, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
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} else {
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_vehicle setVariable [QGVAR(initVehicle), true];
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TRACE_1("Adding unload cargo action to object", _vehicle);
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[_vehicle, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToObject);
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};
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// Add the paradrop self interaction for planes and helicopters
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if (_vehicle isKindOf "Air") then {
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private _condition = {
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{[_player, _target, []] call EFUNC(common,canInteractWith)} && {
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private _turretPath = _target unitTurret _player;
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(_player == currentPilot _target) || // Pilot/Co-pilot
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{(getNumber ([_target, _turretPath] call CBA_fnc_getTurret >> "isCopilot")) == 1} || // Co-pilot
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{_turretPath in (getArray (configOf _target >> QGVAR(loadmasterTurrets)))}
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}
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};
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private _statement = {
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(interactionVehicle) = _target;
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GVAR(interactionParadrop) = true;
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createDialog QGVAR(menu);
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};
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private _text = LLSTRING(openMenu);
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private _icon = "";
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private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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// Self action on the vehicle
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if (_hasCargoConfig) then {
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[_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
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};
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};
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