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https://github.com/acemod/ACE3.git
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cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
31 lines
790 B
C++
31 lines
790 B
C++
#define COMPONENT advanced_fatigue
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#define COMPONENT_BEAUTIFIED Advanced Fatigue
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define CBA_DEBUG_SYNCHRONOUS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_ADVANCED_FATIGUE
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_ADVANCED_FATIGUE
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#define DEBUG_SETTINGS DEBUG_SETTINGS_ADVANCED_FATIGUE
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define ANTPERCENT 0.8
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#define SIM_BODYMASS 70
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#define JOULES_PER_ML_O2 20.9
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#define VO2MAX_STRENGTH 4.1
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#define REE 18.83 //((0.5617 * SIM_BODYMASS + 42.57) * 0.23)
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#define OXYGEN 0.9
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#define WATTSPERATP 7
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#define AE1_MAXRESERVE 4000000
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#define AE2_MAXRESERVE 84000
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#define AN_MAXRESERVE 2300
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