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36 lines
843 B
Plaintext
36 lines
843 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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*
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* Check if a unit has an item attached and if it can remove that item.
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*
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* Argument:
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* 0: Unit that wants to detach something (Object)
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*
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* Return value:
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* Boolean (Bool)
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*/
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private ["_attachedObjects", "_inRange", "_unitPos", "_objectPos"];
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PARAMS_2(_unit,_attachToVehicle);
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_attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
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_inRange = false;
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if (_unit == _attachToVehicle) then {
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_inRange = (count _attachedObjects) > 0;
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} else {
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//Scan if unit is within range (using 2d distance)
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_unitPos = getPos _unit;
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_unitPos set [2,0];
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{
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_objectPos = getPos _x;
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_objectPos set [2, 0];
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if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true};
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} forEach _attachedObjects;
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};
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(canStand _unit) && _inRange && {alive _attachToVehicle}
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