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https://github.com/acemod/ACE3.git
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32 lines
890 B
Plaintext
32 lines
890 B
Plaintext
ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {1.0, 1.0, 1.0, 1.0};
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specularPower = 71.9;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\ace\addons\huntir\data\bedna_ammo2_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage2 {
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texture = "z\ace\addons\huntir\data\bedna_ammo2_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class StageTI {
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texture = "z\ace\addons\apl\data\default_vehicle_ti_ca.paa";
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};
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