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78334e2be4
Add ownership concept to nozzles & jerry cans
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: GitHawk
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* Check if a unit can take a fuel nozzle
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source or Nozzle <OBJECT>
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*
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* Return Value:
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* Can connect <BOOL>
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]];
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if (isNull _unit ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{!alive _object} ||
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{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} || // Not already carrying a nozzle
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{(_object getVariable [QGVAR(jerryCan), false]) && {!isNull (_object getVariable [QGVAR(nozzle), objNull])}} || // Prevent jerry cans from being picked up if they have a nozzle connected
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{!([_unit, _object, [INTERACT_EXCEPTIONS]] call EFUNC(common,canInteractWith))} || // Not carried by someone else
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{([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}
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