ACE3/addons/refuel/functions/fnc_getFuelCargo.sqf
Dystopian 7c65f8503d
Refuel - Add enable setting (#7613)
* Add enable setting

* Exclude man class init

* Fix multiplayer terrain pump fuel sync

* Add terrain pumps positions

* Add vanilla fuel cargo restoring before destroying

* Add Livonia positions by bux

* Fix terrain pumps destruction

* Improve settings init

* Fix double settings category

* Check enabled var in public functions

* Fix fnc_makeSource

* Handle recent CUP Terrains changes

* Update includes

* Fix issues introduced in #9133

* Change warning

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Optimisations and cleanup

- Use hashmaps wherever possible
- Reduced pump search radius by ~30%
- Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency

* Add init debug trace

* compileScript in dev

* yoda conditions & DFUNC macro

* Wait until CBA settings are ready

* Update Chernarus 2020 and add more maps configs

* Remove vanilla fuel cargo restoring before destroying

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-23 21:47:19 +02:00

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#include "..\script_component.hpp"
/*
* Author: Dystopian
* Returns vehicle fuel amount from config (cached).
*
* Arguments:
* 0: Fuel Source <OBJECT>
*
* Return Value:
* Fuel amount from config <NUMBER>
*
* Example:
* cursorObject call ace_refuel_fnc_getFuelCargo
*
* Public: No
*/
params ["_source"];
(uiNamespace getVariable QGVAR(cacheRefuelCargo)) getOrDefault [typeOf _source, REFUEL_DISABLED_FUEL]