ACE3/addons/magazinerepack/functions/fnc_startRepackingMagazine.sqf
2015-02-08 22:44:23 -06:00

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/*
* Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg)
* Starts repacking a specific magazine classname.
* If room in inventory, unload magazine from weapon to be repacked.
* Precalcs all the event timings and starts the progressBar.
*
* Arguments:
* 0: Magazine Classname <STRING>
*
* Return Value:
* Nothing
*
* Example:
* ["30Rnd_65x39_caseless_mag"] call ace_magazinerepack_fnc_startRepackingMagazine
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_fullMagazineCount", "_startingAmmoCounts", "_simEvents", "_totalTime"];
PARAMS_1(_magazineClassname);
if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");};
_unit = ACE_player;
[ACE_player] call EFUNC(common,goKneeling);
call EFUNC(interaction,hideMenu);//ToDo: Self Interaction Integration
// Calculate actual ammo to transfer during repack
_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count");
_startingAmmoCounts = [];
{
EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType);
if ((_xClassname == _magazineClassname) && {(_xCount != _fullMagazineCount) && {_xCount > 0}}) then {
if (_xLoaded) then {
//Try to Remove from weapon and add to inventory, otherwise ignore
if (_unit canAdd _magazineClassname) then {
switch (_xType) do {
case (1): {_unit removePrimaryWeaponItem _magazineClassname;};
case (2): {_unit removeHandgunItem _magazineClassname;};
case (4): {_unit removeSecondaryWeaponItem _magazineClassname;};
default {ERROR("Loaded Location Invalid");};
};
_unit addMagazine [_magazineClassname, _xCount];
_startingAmmoCounts pushBack _xCount;
};
} else {
_startingAmmoCounts pushBack _xCount;
};
};
} forEach (magazinesAmmoFull _unit);
if ((count _startingAmmoCounts) < 2) exitwith {ERROR("Not Enough Mags to Repack");};
_simEvents = [_fullMagazineCount, _startingAmmoCounts] call FUNC(simulateRepackEvents);
_totalTime = (_simEvents select ((count _simEvents) - 1) select 0);
[
_totalTime,
[_magazineClassname, _startingAmmoCounts, _simEvents],
{_this call FUNC(magazineRepackFinish)},
{_this call FUNC(magazineRepackFinish)},
(localize "STR_ACE_MagazineRepack_RepackingMagazine"),
{_this call FUNC(magazineRepackProgress)}
] call EFUNC(common,progressBar);