ACE3/addons/medical
2016-09-28 08:37:39 +02:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions cleanup/improve parseConfigForinjuries 2016-09-27 11:05:38 +02:00
sounds Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
ui Use GVAR where applicable 2016-07-20 07:15:18 +03:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Clean up unconscious and revive states 2016-07-07 12:57:21 +02:00
ACE_Settings.hpp port litter settings to treatment 2016-09-19 18:05:49 +02:00
CfgEden.hpp Fix 3den attribute layout for 1.62 2016-07-12 17:54:16 +02:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgSounds.hpp Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
CfgVehicles.hpp Merge branch 'master' 2016-09-18 11:51:21 +02:00
CfgWeapons.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
config.cpp woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
script_component.hpp make units scream when they're hit 2016-09-27 21:21:44 +02:00
stringtable.xml manual merge 2016-09-28 08:37:39 +02:00
XEH_postInit.sqf port litter to treatment 2016-09-19 09:55:30 +02:00
XEH_preInit.sqf port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
XEH_PREP.hpp port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00