mirror of
https://github.com/acemod/ACE3.git
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87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
/*
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* Author: jaynus
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* Internal net event handler.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_eventType", "_event"];
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if (_eventType == "ACEg") then {
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_event params ["_eventName", "_eventArgs"];
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private ["_eventNames", "_eventIndex"];
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_eventNames = GVAR(events) select 0;
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_eventIndex = _eventNames find _eventName;
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if (_eventIndex != -1) then {
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private "_events";
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_events = (GVAR(events) select 1) select _eventIndex;
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#ifdef DEBUG_EVENTS
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ACE_LOGINFO_1("* Net Event %1",_eventName);
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ACE_LOGINFO_1(" args=%1",_eventArgs);
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#endif
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{
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if (!isNil "_x") then {
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_eventArgs call CALLSTACK_NAMED(_x, FORMAT_2("Net Event %1 ID: %2",_eventName,_forEachIndex));
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#ifdef DEBUG_EVENTS_CALLSTACK
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ACE_LOGINFO_1(" ID: %1",_forEachIndex);
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#endif
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};
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} forEach _events;
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};
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};
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if (_eventType == "ACEc") then {
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if (isServer) then {
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_event params ["_eventName", "_eventTargets", "_eventArgs"];
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private ["_sentEvents", "_owner", "_serverFlagged"];
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_sentEvents = [];
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if (!IS_ARRAY(_eventTargets)) then {
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_eventTargets = [_eventTargets];
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};
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//If not multiplayer, and there are targets, then just run localy
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if (!isMultiplayer && {count _eventTargets > 0}) exitWith {
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ACEg = [_eventName, _eventArgs];
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["ACEg", ACEg] call FUNC(_handleNetEvent);
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};
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_serverFlagged = false;
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{
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_owner = _x;
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if (IS_OBJECT(_x)) then {
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_owner = owner _x;
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};
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if !(_owner in _sentEvents) then {
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_sentEvents pushBack _owner;
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ACEg = [_eventName, _eventArgs];
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if (isDedicated || {_x != ACE_player}) then {
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if (isDedicated && {local _x} && {!_serverFlagged}) then {
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_serverFlagged = true;
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["ACEg", ACEg] call FUNC(_handleNetEvent);
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} else {
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_owner publicVariableClient "ACEg";
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};
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} else {
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["ACEg", ACEg] call FUNC(_handleNetEvent);
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};
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};
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false
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} count _eventTargets;
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};
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};
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