ACE3/addons/common/functions/fnc_setProne.sqf
2015-09-20 00:55:58 +02:00

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/*
* Author: Glowbal
* Force a unit to go prone
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: Yes
*
* Note: Not functional, because FUNC(localAnim) does no longer exist
*/
#include "script_component.hpp"
params ["_unit"];
[
_unit,
["amovppnemstpsnonwnondnon", "amovppnemstpsraswrfldnon", "amovppnemstpsraswlnrdnon", "amovppnemstpsraswpstdnon"] select (([primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find currentWeapon _unit) + 1)
] call FUNC(localAnim);