ACE3/addons/artillerytables/XEH_postInit.sqf
PabstMirror 4120eca98b Initial
2019-03-08 15:48:00 -06:00

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#include "script_component.hpp"
["ace_settingsInitialized", {
TRACE_2("ace_settingsInitialized",GVAR(advancedCorrections),GVAR(disableArtilleryComputer));
if (hasInterface) then {
// Add hud overlay for actuall azimuth and elevation:
GVAR(pfID) = -1;
["turret", LINKFUNC(turretChanged), true] call CBA_fnc_addPlayerEventHandler;
// Add ability to dynamically open rangetables:
["ace_interactMenuOpened", LINKFUNC(interactMenuOpened)] call CBA_fnc_addEventHandler;
};
if (GVAR(advancedCorrections)) then {
[{ // add a frame later to allow other modules to set variables
["LandVehicle", "init", {
params ["_vehicle"];
private _enabled = _vehicle getVariable [QGVAR(enabled), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "artilleryScanner")];
if (_enabled in [0, false]) exitWith {};
if (1 == getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(skipCorrections))) exitWith {};
TRACE_3("enabled",_vehicle,typeOf _vehicle,_enabled);
_vehicle addEventHandler ["Fired", {call FUNC(firedEH)}];
}, true, [], true] call CBA_fnc_addClassEventHandler;
}, []] call CBA_fnc_execNextFrame;
};
}] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL
#include "dev\showShotInfo.sqf"
#endif