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79 lines
3.3 KiB
C++
79 lines
3.3 KiB
C++
class CfgVehicles {
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class ACE_Module;
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class GVAR(ModuleSettings): ACE_Module {
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scope = 2;
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displayName = "Advanced Ballistics";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
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category = "ACE";
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function = QUOTE(DFUNC(initModuleSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "Ruthberg";
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class Arguments {
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class enabled {
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displayName = "Advanced Ballistics";
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description = "Enables advanced ballistics";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class alwaysSimulateForSnipers {
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displayName = "Always Enabled For Snipers";
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description = "Always enables advanced ballistics when high power optics are used";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class disabledInFullAutoMode {
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displayName = "Disabled In FullAuto Mode";
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description = "Disables the advanced ballistics during full auto fire";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class onlyActiveForLocalPlayers {
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displayName = "Disabled For Non Local Players";
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description = "Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)";
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typeName = "BOOL";
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defaultValue = 1;
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};
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/* // TODO: We currently do not have firedEHs on vehicles
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class vehicleGunnerEnabled {
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displayName = "Enabled For Vehicle Gunners";
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description = "Enables advanced ballistics for vehicle gunners";
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typeName = "BOOL";
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defaultValue = 0;
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};
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*/
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class ammoTemperatureEnabled {
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displayName = "Enable Ammo Temperature Simulation";
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description = "Muzzle velocity varies with ammo temperature";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class barrelLengthInfluenceEnabled {
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displayName = "Enable Barrel Length Simulation";
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description = "Muzzle velocity varies with barrel length";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class bulletTraceEnabled {
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displayName = "Enable Bullet Trace Effect";
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description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class simulationInterval {
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displayName = "Simulation Interval";
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description = "Defines the interval between every calculation step";
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typeName = "NUMBER";
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defaultValue = 0.0;
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};
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class simulationRadius {
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displayName = "Simulation Radius";
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description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles";
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typeName = "NUMBER";
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defaultValue = 3000;
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};
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};
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};
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};
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