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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
class CfgWeapons {
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class LauncherCore;
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class Launcher: LauncherCore {
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ACE_Backblast_Angle = 60;
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ACE_Backblast_Range = 10;
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ACE_Backblast_Damage = 0.7;
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};
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class Launcher_Base_F: Launcher {};
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class launch_Titan_base: Launcher_Base_F {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 8;
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ACE_Backblast_Damage = 0.5;
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};
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class launch_Titan_short_base: launch_Titan_base {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 8;
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ACE_Backblast_Damage = 0.5;
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};
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class launch_NLAW_F: Launcher_Base_F {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 5;
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ACE_Backblast_Damage = 0.6;
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};
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class launch_RPG32_F: Launcher_Base_F {
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ACE_Backblast_Angle = 60;
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ACE_Backblast_Range = 15;
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ACE_Backblast_Damage = 0.7;
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};
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class CannonCore;
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class cannon_120mm: CannonCore {
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ACE_DangerZone_Angle = 90;
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ACE_DangerZone_Range = 50;
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ACE_DangerZone_Damage = 0.85;
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};
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class mortar_155mm_AMOS: CannonCore {
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ACE_DangerZone_Angle = 90;
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ACE_DangerZone_Range = 60;
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ACE_DangerZone_Damage = 1;
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};
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};
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