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54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
/*
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* Author: commy2
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* Check if the unit can interact.
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*
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* Arguments:
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* 0: The player. <OBJECT>
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* 1: The interaction target. objNull to ignore. <OBJECT>
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* 2: Exceptions. What general conditions are to skip? <ARRAY> (Optional)
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*
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* Return Value:
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* Unit can interact?
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_exceptions"];
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_unit = _this select 0;
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_target = _this select 1;
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_exceptions = if (count _this > 2) then {
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_this select 2;
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} else {
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[];
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};
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_exceptions = [_exceptions, {toLower _this}] call FUNC(map);
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// exit if the target is not free to interact
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private "_owner";
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_owner = _target getVariable [QGVAR(owner), objNull];
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if (!isNull _owner && {_unit != _owner}) exitWith {false};
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// check general conditions
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private ["_conditions", "_conditionNames", "_conditionFuncs"];
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_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
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_conditionNames = _conditions select 0;
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_conditionFuncs = _conditions select 1;
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private "_canInteract";
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_canInteract = true;
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{
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if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
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_canInteract = false;
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};
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} forEach _conditionNames;
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_canInteract
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