ACE3/addons/common/functions/fnc_isAwake.sqf

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/**
* fn_isAwake.sqf
* @Descr: Check if unit is awake. Will be false when death or unit is unconscious.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL True if unit is awake
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_return"];
_unit = _this select 0;
(!(_unit getvariable ["ACE_isUnconscious",false]) && alive _unit && !(_unit getvariable ["ACE_isDead",false]));