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748f9aff31
Enabled dragging whilst limping Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
139 lines
3.9 KiB
C++
139 lines
3.9 KiB
C++
class CfgMovesMaleSdr: CfgMovesBasic {
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class InjuredMovedBase;
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class AgonyBaseRfl;
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class StandBase;
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class States {
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class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase {
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speed = -10; // 1/10
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};
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
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speed = -10; // 1/10
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};
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// For dragging with rifles
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class AmovPercMstpSlowWrflDnon;
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class AmovPercMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon {
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ConnectTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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};
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class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1;
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class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 {
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aiming = "aimingDefault";
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aimingBody = "aimingUpDefault";
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aimPrecision = 5; // default: 1
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ConnectTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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InterpolateTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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};
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class AcinPknlMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 {
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ConnectTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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InterpolateTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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};
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class AcinPknlMwlkSrasWrflDb: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 {
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ConnectTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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InterpolateTo[] += {
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"ace_dragging_rifle_limpB",
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0.1
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};
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};
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class ace_dragging_rifle_limpB: AcinPknlMwlkSrasWrflDb {
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speed = 0.5;
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};
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// For dragging with pistols
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class AmovPercMstpSrasWpstDnon: StandBase {
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ConnectTo[] += {
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"ace_dragging",
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0.1,
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"ace_dragging_limpB",
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0.1,
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"ace_dragging_static",
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0.1
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};
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};
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class DraggerBase;
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class ace_dragging: DraggerBase {
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actions = "ACE_MoveWithInjuredManDraggerPst";
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aiming = "aimingPistol";
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aimingBody = "aimingPistol";
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aimPrecision = 2; // default: 1
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canPullTrigger = 1;
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canReload = 0;
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ConnectTo[] = {
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"ace_dragging",
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0.1,
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"ace_dragging_limpB",
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0.1,
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"ace_dragging_drop",
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0.2,
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"ace_dragging_static",
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0.1
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};
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disableWeapons = 0;
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duty = 0.6;
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enableBinocular = 0;
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file = QPATHTO_T(anim\ace_dragging.rtm);
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InterpolateTo[] = {
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"ace_dragging",
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0.1,
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"ace_dragging_limpB",
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0.1,
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"ace_dragging_drop",
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0.2,
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"ace_dragging_static",
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0.1
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};
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interpolationSpeed = 5;
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limitGunMovement = 0.2;
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looped = 1;
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showHandGun = 1;
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turnSpeed = 0.5;
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};
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class ace_dragging_limpB: ace_dragging {
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speed = 0.5;
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};
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class ace_dragging_static: ace_dragging {
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speed = 0;
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};
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class ace_dragging_drop: ace_dragging {
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ConnectTo[] = {
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"AmovPknlMstpSrasWpstDnon",
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0.1
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};
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file = QPATHTO_T(anim\ace_dragging_drop.rtm);
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InterpolateTo[] = {
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"Unconscious",
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0.02
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};
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interpolationSpeed = 5;
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looped = 0;
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};
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};
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};
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