ACE3/addons/dragging/functions/fnc_pauseDrag.sqf
johnb432 11664b0040
Dragging - Improve featureCamera handling (#9389)
* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Different approach

* Updated to new script_component

* fix variable lookup

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Removes user input affecting dragging.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_dragging_fnc_pauseDrag;
*
* Public: No
*/
params ["_unit"];
// If not dragging, don't do anything
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {};
// If action has already been removed, don't remove it again
if (isNil QGVAR(releaseActionID)) exitWith {};
// Remove drop action
[GVAR(releaseActionID), "keydown"] call CBA_fnc_removeKeyHandler;
GVAR(releaseActionID) = nil;
// Hide mouse hint
call EFUNC(interaction,hideMouseHint);