ACE3/addons/viewrestriction/XEH_clientInit.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

38 lines
1.3 KiB
Plaintext

#include "script_component.hpp"
// Exit on Headless Client
if !(hasInterface) exitWith {};
["ace_settingsInitialized", {
// Exit if module is disabled
if (XGVAR(mode) == 0) exitWith {};
// Exit if all Selective Modes are Disabled
if (XGVAR(mode) == 3 &&
{XGVAR(modeSelectiveFoot) == 0} &&
{XGVAR(modeSelectiveLand) == 0} &&
{XGVAR(modeSelectiveAir) == 0} &&
{XGVAR(modeSelectiveSea) == 0}/* &&
{GVAR(modeSelectiveUAV) == 0}*/
) exitWith {
WARNING("Selective mode enabled, but all sub-modes are disabled.")
};
// Exit if third person view is not available
if (difficultyOption "thirdPersonView" == 0) exitWith {
WARNING("View Restriction is enabled, but 3rd person is disabled with server difficulty.");
};
// Add Event Handler for changing camera - also happens on spawn
["cameraView", {
[_this select 1, cameraOn] call FUNC(changeCamera);
}] call CBA_fnc_addPlayerEventHandler;
// Add Event Hander for exiting and entering a vehicle when on Selective mode - cameraView does not fire on simple enter/exit
if (XGVAR(mode) == 3) then {
["vehicle", {
[cameraView, _this select 1] call FUNC(changeCamera);
}] call CBA_fnc_addPlayerEventHandler;
};
}] call CBA_fnc_addEventHandler;