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33dc7e3dbd
* Create fnc_checkWeaponDrop.sqf * Update fnc_checkWeaponDrop.sqf * Create XEH_postInit.sqf * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * fix spelling issue * Update initSettings.sqf Add weaponDropEnabled setting * Update stringtable.xml * Update fnc_checkWeaponDrop.sqf * Update initSettings.sqf Forgot a bracket * Add weapon drop chance setting * Update XEH_postInit.sqf * Update CfgEventHandlers.hpp actually make it run postinit * Update XEH_PREP.hpp * Update stringtable.xml * Update initSettings.sqf No need, set chance to 0 * Update XEH_postInit.sqf already comparing against chance, can just set to 0 * Update initSettings.sqf * Update stringtable.xml * Update XEH_postInit.sqf * add arm hit chance fix weapon thing too * Update stringtable.xml * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * appearance stuff * Update addons/hitreactions/initSettings.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * kjw's poor arithmetic * Update fnc_checkWeaponDrop.sqf wrong check * remove systemchat debug whoops * Update fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Early exit, wait for clear * Make default setting 0 * Update script_component.hpp * Update XEH_postInit.sqf * Update script_component.hpp * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo * Update XEH_preInit.sqf * Update fnc_checkWeaponDrop.sqf * Update addons/hitreactions/XEH_preInit.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update hitreactions.md * Update hitreactions.md * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/initSettings.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Spacing fixes * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Take _hitEntity into account if exists * Update fnc_checkWeaponDrop.sqf _didHitGun will no longer ever be true * Minor component cleanup * Removed gun hits, added double hit detection * Decouple AI and player probabilities * Tweaks and fixes * Update XEH_PREP.hpp * Add missing param * Fixed bugged state AI are in after using TakeWeapon * Fixes and cleanup * Made API clear, moved undroppable to config entry * Update fnc_checkWeaponDrop.sqf * Check for Zeus RC and avoid `setUnitLoadout` * Expand `addWeapon`'s capabilities * Cleaned up `addWeapon` * Removed weapon replacement as it's apparently not necessary * Defined undefined variable --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> |
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.. | ||
advanced-ballistics.md | ||
advanced-fatigue.md | ||
advanced-throwing.md | ||
ai.md | ||
aircraft.md | ||
apl.md | ||
arsenal.md | ||
atragmx.md | ||
attach.md | ||
backpacks.md | ||
ballistics.md | ||
captives.md | ||
chemlights.md | ||
common.md | ||
concertina-wire.md | ||
crew-served-weapons.md | ||
dagr.md | ||
disarming.md | ||
disposable.md | ||
dragging.md | ||
dragon.md | ||
explosives.md | ||
fastroping.md | ||
fcs.md | ||
finger.md | ||
fire.md | ||
flashlights.md | ||
flashsuppressors.md | ||
fonts.md | ||
fortify.md | ||
frag.md | ||
gforces.md | ||
goggles.md | ||
grenades.md | ||
headless.md | ||
hearing.md | ||
hellfire.md | ||
hitreactions.md | ||
hot.md | ||
hunterkiller.md | ||
huntIR.md | ||
index.md | ||
interact-menu.md | ||
interaction.md | ||
inventory.md | ||
irlight.md | ||
javelin.md | ||
kestrel4500.md | ||
laser.md | ||
laserpointer.md | ||
logistics-uavbattery.md | ||
logistics-wirecutter.md | ||
magazinerepack.md | ||
main.md | ||
map-gestures.md | ||
map.md | ||
maptools.md | ||
markers.md | ||
medical_menu.md | ||
medical-ai.md | ||
medical-blood.md | ||
medical-system.md | ||
microdagr.md | ||
missileguidance.md | ||
missionmodules.md | ||
mk6mortar.md | ||
modules.md | ||
movement.md | ||
mx2a.md | ||
nametags.md | ||
nightvision.md | ||
nlaw.md | ||
noidle.md | ||
noradio.md | ||
norearm.md | ||
novehicleclanlogo.md | ||
optics.md | ||
optionsmenu.md | ||
overheating.md | ||
overpressure.md | ||
parachute.md | ||
pylons.md | ||
rangecard.md | ||
realisticnames.md | ||
rearm.md | ||
recoil.md | ||
refuel.md | ||
reload.md | ||
reloadlaunchers.md | ||
repair.md | ||
respawn.md | ||
safemode.md | ||
sandbags.md | ||
scopes.md | ||
sitting.md | ||
slideshow.md | ||
smallarms.md | ||
spectator.md | ||
spotting-scope.md | ||
switchunits.md | ||
tacticallader.md | ||
tagging.md | ||
testmissions.md | ||
thermals.md | ||
tripod.md | ||
ui.md | ||
vector.md | ||
vehicledamage.md | ||
vehiclelock.md | ||
vehicles.md | ||
viewdistance.md | ||
viewports.md | ||
volume.md | ||
weaponselect.md | ||
weather.md | ||
winddeflection.md | ||
yardage450.md | ||
zeus.md |