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5dbaef4e07
* Improve medical statemachine settings * Multi-line condition and update fatal injury description * Check isPlayer in DeathAI transition Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
[
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QGVAR(fatalInjuriesPlayer),
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"LIST",
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[LSTRING(FatalInjuriesPlayer_DisplayName), LSTRING(FatalInjuriesPlayer_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[
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[FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER],
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[ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)],
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0
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],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(fatalInjuriesAI),
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"LIST",
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[LSTRING(FatalInjuriesAI_DisplayName), LSTRING(FatalInjuriesAI_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[
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[FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER],
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[ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)],
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0
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],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(AIUnconsciousness),
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"CHECKBOX",
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[LSTRING(AIUnconsciousness_DisplayName), LSTRING(AIUnconsciousness_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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true,
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(cardiacArrestTime),
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"TIME",
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[LSTRING(CardiacArrestTime_DisplayName), LSTRING(CardiacArrestTime_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[1, 3600, 30],
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true
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] call CBA_settings_fnc_init;
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