ACE3/addons/medical_status/XEH_preInit.sqf
PabstMirror d6c39e661f
Medical StateMachine - Tweak dead state handling (#7061)
* Medical StateMachine - Tweak dead state handling

- Don't call setDammage inside HandleDamage EH
- Add death reason on entering death state

* add a getVar disable in case this causes problems

* Cleanup

* cleanup

* Update addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf

Co-Authored-By: Ferran Obon <magnetar5891@gmail.com>
2019-09-05 15:56:14 -05:00

27 lines
912 B
Plaintext

#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
// Add vanilla killed EH to unit to set correct killer
["CAManBase", "init", {
params ["_unit"];
private _config = [_unit] call CBA_fnc_getObjectConfig;
if (getText (_config >> "simulation") == "UAVPilot") exitWith {TRACE_1("ignore UAV AI",typeOf _unit);};
if (getNumber (_config >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit)};
// Hopefully this EH gets added first as it can only effect other EH called after it
private _ehIndex = _unit addEventHandler ["Killed", {_this call FUNC(handleKilled)}];
#ifdef DEBUG_MODE_FULL
if (_ehIndex != 0) then { WARNING_1("killed EH not first [%1]",_ehIndex); };
#endif
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
ADDON = true;