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427b14e3ba
Fixing setVehicleAmmo for rearm
40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
/*
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* Author: GitHawk
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* Takes a magazine from an ammo truck.
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*
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* Arguments:
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* 0: Params <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Magazine Classname <STRING>
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* 2: Ammo Truck <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[player, "500Rnd_127x99_mag_Tracer_Red"]] call ace_rearm_fnc_takeSuccess
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_ammo", "_dummyName", "_dummy", "_actionID"];
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params [["_args", [objNull, "", objNull], [[]]]];
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_args params ["_unit", "_magazineClass", "_target"]; // _target is for future possible finite ammo
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[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
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_dummy = [_unit, _magazineClass] call FUNC(createDummy);
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[_dummy, _unit] call FUNC(pickUpAmmo);
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_actionID = _unit addAction [
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format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
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'(_this select 0) call FUNC(dropAmmo)',
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nil,
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20,
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false,
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true,
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"",
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'!isNull (_target getVariable [QGVAR(dummy), objNull])'
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];
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_unit setVariable [QGVAR(ReleaseActionID), _actionID];
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