ACE3/addons/common/functions/fnc_getMapGridFromPos.sqf

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/*
* Author: VKing, PabstMirror
* Gets a 10-digit map grid for the given world position
*
* Arguments:
* 0: Position (2D Position) <ARRAY>
* 1: Return type; false for array of easting and northing, true for single string (default: false) <BOOL>
*
* Return Value:
* 0: Easting <String>
* 1: Northing <String>
*
* Example:
* [getPos player] call ace_common_fnc_getMapGridFromPos
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_pos", ["_returnSingleString", false]];
//Fallback, when map data is weird (letters)
if (GVAR(mapGridData) isEqualTo []) exitWith {
private _nativeGrid = mapGridPosition _pos;
if (_returnSingleString) then {
_nativeGrid
} else {
private _count = floor ((count _nativeGrid) / 2);
[_nativeGrid select [0, _count], _nativeGrid select [_count, _count]]
};
};
GVAR(mapGridData) params ["_offsetX", "_realOffsetY", "_stepXat5", "_stepYat5"];
private _easting = floor (((_pos select 0) - _offsetX) / _stepXat5);
private _northing = floor (((_pos select 1) - _realOffsetY) / _stepYat5);
//Attempt to handle negative east/north (e.g.: moving west of map bounds)
if (_easting > 0) then {
_easting = str _easting;
while {count _easting < 5} do {_easting = "0" + _easting};
} else {
_easting = str abs _easting;
while {count _easting < 4} do {_easting = "0" + _easting};
_easting = "-" + _easting;
};
if (_northing > 0) then {
_northing = str _northing;
while {count _northing < 5} do {_northing = "0" + _northing};
} else {
_northing = str abs _northing;
while {count _northing < 4} do {_northing = "0" + _northing};
_northing = "-" + _northing;
};
if (_returnSingleString) then {
_easting + _northing
} else {
[_easting, _northing]
}; // return