ACE3/addons/common/functions/fnc_getVehicleCrew.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

40 lines
986 B
Plaintext

/*
* Author: commy2
* Returns array of crew member objects.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
*
* Return Value:
* Crew <ARRAY>
*
* Example:
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
private _crew = [];
// iterate through all crew members
{
// this unit is in a ffv position. check if we search for ffv.
if (_x select 4) then {
if ("ffv" in _types) then {
_crew pushBack (_x select 0);
};
} else {
// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
if (toLower (_x select 1) in _types) then {
_crew pushBack (_x select 0);
};
};
false
} count fullCrew _vehicle;
_crew