ACE3/addons/rearm/functions/fnc_createDummy.sqf
Tuupertunut 0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00

35 lines
894 B
Plaintext

/*
* Author: GitHawk
* Creates a carryable ammunition dummy object.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Magazine Classname <STRING>
*
* Return Value:
* Created Dummy <OBJECT>
*
* Example:
* [player, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_createDummy
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_magazineClass"];
private _ammo = getText (configFile >> "CfgMagazines" >> _magazineClass >> "ammo");
private _dummyName = getText (configFile >> "CfgAmmo" >> _ammo >> QGVAR(dummy));
private _dummy = objNull;
if !(_dummyName == "") then {
_dummy = _dummyName createVehicle (position _unit);
} else {
_dummy = QGVAR(defaultCarriedObject) createVehicle (position _unit);
};
_dummy allowDamage false;
_dummy setVariable [QGVAR(magazineClass), _magazineClass, true];
TRACE_4("createdDummy",_unit,_magazineClass,_dummyName,_dummy);
_dummy