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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
35 lines
908 B
Plaintext
35 lines
908 B
Plaintext
/*
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* Author: SilentSpike
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* Handles compatibility with curator interface (i.e. re-opens spectator if applicable)
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*
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* Called from the RscDisplayCurator XEH
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*
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* Arguments:
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* 0: RscDisplayCurator <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_spectator_fnc_compat_zeus
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_display"];
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_display displayAddEventHandler ["Unload",{
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// Only re-open if still a spectator (and not remote-controlling)
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if (GVAR(isSet) && {isNull (GETMVAR(bis_fnc_moduleRemoteControl_unit,objNull))}) then {
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// Display must be opened next frame to prevent game crash
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[{
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// Reset the camera and vision modes
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[GVAR(camMode)] call FUNC(cam_setCameraMode);
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[GVAR(camVision)] call FUNC(cam_setVisionMode);
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[true] call FUNC(ui);
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}] call CBA_fnc_execNextFrame;
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};
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}];
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