ACE3/addons/spectator/functions/fnc_compat_zeus.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

35 lines
908 B
Plaintext

/*
* Author: SilentSpike
* Handles compatibility with curator interface (i.e. re-opens spectator if applicable)
*
* Called from the RscDisplayCurator XEH
*
* Arguments:
* 0: RscDisplayCurator <DISPLAY>
*
* Return Value:
* None
*
* Example:
* _this call ace_spectator_fnc_compat_zeus
*
* Public: No
*/
#include "script_component.hpp"
params ["_display"];
_display displayAddEventHandler ["Unload",{
// Only re-open if still a spectator (and not remote-controlling)
if (GVAR(isSet) && {isNull (GETMVAR(bis_fnc_moduleRemoteControl_unit,objNull))}) then {
// Display must be opened next frame to prevent game crash
[{
// Reset the camera and vision modes
[GVAR(camMode)] call FUNC(cam_setCameraMode);
[GVAR(camVision)] call FUNC(cam_setVisionMode);
[true] call FUNC(ui);
}] call CBA_fnc_execNextFrame;
};
}];