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845f3656d4
* Remove deprecated functionality for 3.12.0 * Remove associated deprecated module icon * Restore a dummy version of old module This is just to prevent existing missions from breaking due to a missing object.
99 lines
2.3 KiB
Plaintext
99 lines
2.3 KiB
Plaintext
/*
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* Author: SilentSpike
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* Sets the spectator camera attributes as desired. Local effect.
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* All values are optional and default to no change.
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*
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* Arguments:
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* 0: Camera mode <NUMBER>
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* - 0: Free
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* - 1: First Person
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* - 2: Follow
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* 1: Camera focus <OBJECT or BOOL>
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* 2: Camera vision <NUMBER>
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* - -2: Normal
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* - -1: Night vision
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* - 0: Thermal white hot
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* - 1: Thermal black hot
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* - ...
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* 3: Camera position (ATL) <ARRAY>
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* 4: Camera direction (0 - 360) <NUMBER>
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*
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* Notes:
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* - If camera mode is not free and camera has no focus, random will be used
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* - To remove any current camera focus in free cam, use objNull
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* - To select a random camera focus, use a boolean
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*
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* Return Value:
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* None
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*
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* Example:
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* [1, objNull] call ace_spectator_fnc_setCameraAttributes
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [
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["_mode",nil,[0]],
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["_focus",nil,[objNull,true]],
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["_vision",nil,[0]],
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["_position",nil,[[]],3],
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["_direction",nil,[0]]
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];
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// Apply if camera exists
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if !(isNil QGVAR(camera)) then {
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// These functions are smart and handle unavailable inputs
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if !(isNil "_focus") then {
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[_focus] call FUNC(setFocus);
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};
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if !(isNil "_mode") then {
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// If mode not free and no focus, find focus
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if ((_mode != MODE_FREE) && {isNull GVAR(camFocus)}) then {
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[true] call FUNC(setFocus);
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};
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[_mode] call FUNC(cam_setCameraMode);
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};
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if !(isNil "_vision") then {
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[_vision] call FUNC(cam_setVisionMode);
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};
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if !(isNil "_position") then {
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GVAR(camera) setPosATL _position;
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};
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if !(isNil "_direction") then {
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GVAR(camera) setDir _direction;
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};
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} else {
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if !(isNil "_focus") then {
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// If there are no entities this becomes nil, handled on camera startup
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if (_focus isEqualType true) then {
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_focus = ([] call FUNC(getTargetEntities)) select 0;
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};
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GVAR(camFocus) = _focus;
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};
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if !(isNil "_mode") then {
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GVAR(camMode) = _mode;
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};
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if !(isNil "_vision") then {
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GVAR(camVision) = _vision;
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};
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// GVARs exits purely for pre-setting of these attributes
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if !(isNil "_position") then {
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GVAR(camPos) = ATLtoASL _position;
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};
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if !(isNil "_direction") then {
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GVAR(camDir) = _direction;
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};
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};
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