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* Interconnects the rangecard and scopes modules * Hides the zeroing text when the vanilla zeroing is overwritten * Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
14 lines
275 B
C++
14 lines
275 B
C++
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PREP(adjustScope);
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PREP(adjustZero);
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PREP(applyScopeAdjustment);
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PREP(calculateZeroAngle);
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PREP(calculateZeroAngleCorrection);
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PREP(canAdjustZero);
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PREP(firedEH);
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PREP(getCurrentZeroRange);
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PREP(getOptics);
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PREP(initModuleSettings);
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PREP(inventoryCheck);
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PREP(showZeroing);
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