ACE3/addons/zeus/functions/fnc_moduleSuppressiveFireLocal.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: bux, PabstMirror
* Commands the selected unit or group to start suppressive fire on the unit, group or location the module is placed on
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fire Pos ASL <ARRAY>
* 2: Artiller Magazine <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, [5, 6, 7], "bigmagazine"] call ace_zeus_fnc_moduleSuppressiveFireLocal
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_targetASL", "_artilleryMag"];
TRACE_4("moduleSuppressiveFireLocal",_unit,local _unit,_targetASL,_artilleryMag);
if (_artilleryMag != "") exitWith {
(vehicle _unit) doArtilleryFire [ASLtoAGL _targetASL, _artilleryMag, 4];
TRACE_3("doArtilleryFire",_unit,_targetASL,_artilleryMag);
};
[{
params ["_unit", "_burstsLeft", "_nextRun", "_targetASL", "_artilleryMag"];
if (!alive _unit) exitWith {true};
if (CBA_missionTime >= _nextRun) then {
_burstsLeft = _burstsLeft - 1;
_this set [1, _burstsLeft];
_this set [2, _nextRun + 4];
_unit doSuppressiveFire _targetASL;
TRACE_2("doSuppressiveFire",_unit,_targetASL);
};
(_burstsLeft <= 0)
}, {
TRACE_1("Done",_this);
}, [_unit, 11, CBA_missionTime, _targetASL, _artilleryMag]] call CBA_fnc_waitUntilAndExecute;