ACE3/addons/sandbag/functions/fnc_pickup.sqf
ulteq da28aa3c64 More sandbag features:
* You can now carry sandbags
* Different sandbag model during deployment (no geometry)
* Deploying sandbags now requires an appropriate surface
* Proper PhysX activation chain when you deploy/pickup sandbags
* Sandbags are now destructible
* Some stringtable fixes
2015-06-04 11:13:12 +02:00

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/*
* Author: Ruthberg
* Pick up sandbag
*
* Arguments:
* 0: sandbag <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_sandbag, _unit] call ace_sandbag_fnc_pickup;
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_sandbag,_unit);
_unit playActionNow "PutDown";
_unit setVariable [QGVAR(usingSandbag), true];
[{
PARAMS_2(_sandbag,_unit);
_unit setVariable [QGVAR(usingSandbag), false];
deletevehicle _sandbag;
// Force physx update
{
_x setPosASL (getPosASL _x);
} forEach (_unit nearObjects ["ACE_SandbagObject", 5]);
[_unit, "ACE_Sandbag_empty"] call EFUNC(common,addToInventory);
}, [_sandbag, _unit], 1.5, 0.5] call EFUNC(common,waitAndExecute);