ACE3/addons/explosives/functions/fnc_setupExplosive.sqf

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/*
Name: ACE_Explosives_fnc_SetupExplosive
Author(s):
Garth de Wet (LH)
Description:
Starts the setup process for the passed explosive.
Parameters:
0: OBJECT - Unit placing explosive.
1: STRING - Classname of explosive to place. (CfgMagazine class)
2: Config - Trigger Config
3: NUMBER - (optional) timer
Returns:
Nothing
Example:
[player, "SatchelCharge_Remote_Mag", "Command"] call ACE_Explosives_fnc_SetupExplosive;
*/
#include "\z\ace\explosives\script_component.hpp"
private ["_unit", "_class", "_config", "_timer"];
_unit = _this select 0;
_class = _this select 1;
_config = _this select 2;
_timer = _this select 3;
GVAR(placer) = _unit;
// Commented out due to the fact there is a distinction between who can deactivate mines and who can plant them in standard configs.
// Would require custom config entries (ACE_ExplosiveSpecialist/ACE_Specialist) which excludes custom mods.
//if (ACE_Explosives_RequireSpecialist && {!([_unit] call ACE_Core_fnc_isEOD)}) exitWith {};
if (isNil "_config") then {
_config = getArray(ConfigFile >> "CfgMagazines" >> _class >> "ACE_Triggers" >> "ACE_Triggers") select 0;
};
GVAR(Setup) = getText(ConfigFile >> "CfgMagazines" >> _class >> "ACE_SetupObject") createVehicleLocal [0,0,-10000];
GVAR(Setup) enableSimulationGlobal false;
GVAR(Setup) setVariable [QGVAR(Class), _class];
GVAR(Setup) setVariable [QGVAR(Trigger), _config];
//GVAR(Setup) setVariable [QGVAR(Offset), GetArray(ConfigFile >> "CfgVehicles" >> typeof GVAR(Setup) >> "ACE_Offset")];
if (!isNil "_timer") then {
GVAR(Setup) setVariable [QGVAR(Timer), _timer];
};
[_unit, "ACE_Explosives", true] call EFUNC(Core,setForceWalkStatus);
GVAR(TweakedAngle) = 180;
[QGVAR(Placement),"OnEachFrame", {
private "_player";
_player = ACE_player;
if (GVAR(placer) != _player) exitWith {
call Func(place_Cancel);
};
GVAR(pfeh_running) = true;
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
//_pos = _pos vectorAdd ((VectorDir GVAR(Setup)) vectorCrossProduct (GVAR(Setup) getVariable [QGVAR(Offset), [0,0,0]]));
GVAR(Setup) setPosATL _pos;
if (ACE_Modifier == 0) then {
GVAR(Setup) setDir (GVAR(TweakedAngle) + getDir _player);
};
}] call BIS_fnc_addStackedEventHandler;
[localize "STR_ACE_Explosives_PlaceAction", localize "STR_ACE_Explosives_CancelAction",
localize "STR_ACE_Explosives_ScrollAction"] call EFUNC(Interaction,showMouseHint);
_unit setVariable [QGVAR(Place), [_unit, "DefaultAction",
{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call Func(place_Approve);}] call EFUNC(Core,AddActionEventHandler)];
_unit setVariable [QGVAR(Cancel), [_unit, "MenuBack",
{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call Func(place_Cancel);}] call EFUNC(Core,AddActionEventHandler)];