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aecafe673b
* Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
73 lines
2.8 KiB
Plaintext
73 lines
2.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Set new waypoint of a drone
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Group <GROUP>
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* 2: Pos 2D <ARRAY>
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* 3: Type <STRING>
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* 4: Target to follow <OBJECT> (default: objNull)
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*
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* Return Value:
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* None
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*
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* Example:
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* [v, group v, [2000,5000], "LOITER"] call ace_aircraft_fnc_droneSetWaypoint
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*
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* Public: No
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*/
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params ["_vehicle", "_group", "_pos", "_type", ["_target", objNull]];
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TRACE_4("droneSetWaypoint",_vehicle,_group,_pos,_type);
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private _index = (currentWaypoint _group) min count waypoints _group;
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private _waypoint = [_group, _index];
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// Try to save attributes from existing waypoint
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private _currentHeight = round ((waypointPosition _waypoint) select 2);
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private _currentLoiterRadius = waypointLoiterRadius _waypoint;
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private _currentLoiterType = waypointLoiterType _waypoint;
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// Set pos to ATL
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_pos set [
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2,
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[0, _currentHeight] select (_currentHeight >= 50)
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];
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_waypoint = _group addWaypoint [_pos, 0];
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// The Vanilla "FOLLOW"-type waypoint is not used directly, due to 2 main issues (as of v2.16):
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// - It does not work at all for UGVs, which is a known issue https://feedback.bistudio.com/T126283;
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// - No clear scripting way was found to mimic the UAV Terminal's "Follow Distance" functionality;
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// Instead, the solution for both UAV and UGV following consists of a CBA PFH that moves a "HOLD"-type Waypoint every 3 seconds.
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// Either on the target itself, or on the Drone's current position if the target is within the desired follow distance.
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if (_type == "FOLLOW" && {["CAManBase", "LandVehicle", "Ship"] findIf {_target isKindOf _x} != -1}) then {
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_waypoint setWaypointType "HOLD";
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[{
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params ["_args", "_handle"];
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_args params ["_vehicle", "_group", "_waypoint", "_target"];
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if ( // Abort PFH if a new waypoint is created via UAV Terminal or ACE Interaction
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_waypoint select 1 != currentWaypoint _group ||
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{!alive _vehicle} || {isNull _target}
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) exitWith {
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deleteWaypoint _waypoint;
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[_handle] call CBA_fnc_removePerFrameHandler;
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};
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private _followDistance = _vehicle getVariable [QGVAR(wpFollowDistance), 0];
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if ((_vehicle distance2D _target) < _followDistance) then {
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_waypoint setWaypointPosition [getPosASL _vehicle, -1];
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} else {
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_waypoint setWaypointPosition [getPosASL _target, -1];
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};
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}, 3, [_vehicle, _group, _waypoint, _target]] call CBA_fnc_addPerFrameHandler;
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};
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TRACE_3("",_currentHeight,_currentLoiterRadius,_currentLoiterType);
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if (_currentHeight > 1) then { _vehicle flyInHeight _currentHeight; };
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if (_currentLoiterRadius > 1) then { _waypoint setWaypointLoiterRadius _currentLoiterRadius; };
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if (_currentLoiterType != "") then { _waypoint setWaypointLoiterType _currentLoiterType; };
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_group setCurrentWaypoint _waypoint;
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