mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
0e980907fe
* Fix item type magic numbers * Add weapon and magazine macros
138 lines
5.1 KiB
C++
138 lines
5.1 KiB
C++
#define DEBUG_SYNCHRONOUS
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#include "\x\cba\addons\main\script_macros_common.hpp"
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#include "\x\cba\addons\xeh\script_xeh.hpp"
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// Default versioning level
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#define DEFAULT_VERSIONING_LEVEL 2
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#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
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#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
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#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
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#define DEFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
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#undef QFUNC
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#undef QEFUNC
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#define QFUNC(var1) QUOTE(DFUNC(var1))
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#define QEFUNC(var1,var2) QUOTE(DEFUNC(var1,var2))
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#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
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#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
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#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
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#undef GETVAR
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#define GETVAR(var1,var2,var3) (var1 GETVAR_SYS(var2,var3))
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#define GETMVAR(var1,var2) (missionNamespace GETVAR_SYS(var1,var2))
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#define GETUVAR(var1,var2) (uiNamespace GETVAR_SYS(var1,var2))
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#define GETPRVAR(var1,var2) (profileNamespace GETVAR_SYS(var1,var2))
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#define GETPAVAR(var1,var2) (parsingNamespace GETVAR_SYS(var1,var2))
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#undef SETVAR
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#define SETVAR(var1,var2,var3) var1 SETVAR_SYS(var2,var3)
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#define SETPVAR(var1,var2,var3) var1 SETPVAR_SYS(var2,var3)
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#define SETMVAR(var1,var2) missionNamespace SETVAR_SYS(var1,var2)
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#define SETUVAR(var1,var2) uiNamespace SETVAR_SYS(var1,var2)
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#define SETPRVAR(var1,var2) profileNamespace SETVAR_SYS(var1,var2)
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#define SETPAVAR(var1,var2) parsingNamespace SETVAR_SYS(var1,var2)
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#define GETGVAR(var1,var2) GETMVAR(GVAR(var1),var2)
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#define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3)
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#define ARR_SELECT(ARRAY,INDEX,DEFAULT) (if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT})
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#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
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weapon = #WEAPON; \
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count = COUNT; \
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}
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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}
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#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \
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magazine = #MAGAZINE; \
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count = COUNT; \
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}
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#define MACRO_ADDBACKPACK(BACKPACK,COUNT) class _xx_##BACKPACK { \
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backpack = #BACKPACK; \
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count = COUNT; \
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}
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// weapon types
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#define TYPE_WEAPON_PRIMARY 1
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#define TYPE_WEAPON_HANDGUN 2
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#define TYPE_WEAPON_SECONDARY 4
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// magazine types
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#define TYPE_MAGAZINE_HANDGUN_AND_GL 16 // mainly
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#define TYPE_MAGAZINE_PRIMARY_AND_THROW 256
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#define TYPE_MAGAZINE_SECONDARY_AND_PUT 512 // mainly
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// more types
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#define TYPE_BINOCULAR_AND_NVG 4096
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#define TYPE_WEAPON_VEHICLE 65536
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#define TYPE_ITEM 131072
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// item types
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#define TYPE_DEFAULT 0
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#define TYPE_MUZZLE 101
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#define TYPE_OPTICS 201
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#define TYPE_FLASHLIGHT 301
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#define TYPE_BIPOD 302
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#define TYPE_FIRST_AID_KIT 401
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#define TYPE_FINS 501 // not implemented
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#define TYPE_BREATHING_BOMB 601 // not implemented
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#define TYPE_NVG 602
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#define TYPE_GOGGLE 603
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#define TYPE_SCUBA 604 // not implemented
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#define TYPE_HEADGEAR 605
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#define TYPE_FACTOR 607
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#define TYPE_RADIO 611
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#define TYPE_HMD 616
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#define TYPE_BINOCULAR 617
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#define TYPE_MEDIKIT 619
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#define TYPE_TOOLKIT 620
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#define TYPE_UAV_TERMINAL 621
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#define TYPE_VEST 701
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#define TYPE_UNIFORM 801
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#define TYPE_BACKPACK 901
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#ifdef DISABLE_COMPILE_CACHE
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#undef PREP
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#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
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#else
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#undef PREP
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#define PREP(fncName) [QPATHTOF(functions\DOUBLES(fnc,fncName).sqf), QFUNC(fncName)] call CBA_fnc_compileFunction
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#endif
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#define PREP_MODULE(folder) [] call compile preprocessFileLineNumbers QPATHTOF(folder\__PREP__.sqf)
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#define ACE_isHC (!hasInterface && !isDedicated)
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#define IDC_STAMINA_BAR 193
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#define ACE_DEPRECATED(arg1,arg2,arg3) WARNING_3("%1 is deprecated. Support will be dropped in version %2. Replaced by: %3",arg1,arg2,arg3)
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#define PFORMAT_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) \
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format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10 J=%11', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I), RETNIL(J)]
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#ifdef DEBUG_MODE_FULL
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#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) \
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[THIS_FILE_, __LINE__, PFORMAT_10(MESSAGE,A,B,C,D,E,F,G,H,I,J)] call CBA_fnc_log
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#else
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#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) /* disabled */
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#endif
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#define GRAVITY 9.8066
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#define SD_TO_MIN_MAX(d) ((d) * 3.371) // Standard deviation -> min / max of random [min, mid, max]
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// Angular unit conversion
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#define MRAD_TO_MOA(d) ((d) * 3.43774677) // Conversion factor: 54 / (5 * PI)
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#define MOA_TO_MRAD(d) ((d) * 0.29088821) // Conversion factor: (5 * PI) / 54
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#define DEG_TO_MOA(d) ((d) * 60) // Conversion factor: 60
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#define MOA_TO_DEG(d) ((d) / 60) // Conversion factor: 1 / 60
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#define DEG_TO_MRAD(d) ((d) * 17.45329252) // Conversion factor: (50 * PI) / 9
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#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
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#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
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#include "script_debug.hpp"
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