ACE3/addons/medical_damage/XEH_preInit.sqf
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
call FUNC(parseConfigForInjuries);
addMissionEventHandler ["Loaded",{
INFO("Mission Loaded - Reloading medical configs for extension");
// Reload configs into extension (handle full game restart)
call FUNC(parseConfigForInjuries);
}];
// decide which woundsHandler to use by whether the extension is present or not
// if ("ace_medical" callExtension "version" != "") then {
// DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandler);
// } else {
INFO("Using woundsHandlerSQF");
DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandlerSQF);
// };
[QEGVAR(medical,woundReceived), {
params ["_unit", "_woundedHitPoint", "_receivedDamage", "", "_ammo"];
private _typeOfDamage = _ammo call FUNC(getTypeOfDamage);
[_unit, _woundedHitPoint, _receivedDamage, _typeOfDamage] call FUNC(woundsHandlerActive);
}] call CBA_fnc_addEventHandler;
ADDON = true;