mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
68 lines
2.8 KiB
Plaintext
68 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2, PabstMirror
|
|
* Updates damage effects for limping and fractures
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Limping (optional, default: true) <BOOLEAN>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player] call ace_medical_engine_fnc_updateDamageEffects
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params [["_unit", objNull, [objNull]]];
|
|
|
|
if (!local _unit) exitWith { ERROR("Unit not local or null"); };
|
|
|
|
private _isLimping = false;
|
|
|
|
if (EGVAR(medical,fractures) > 0) then {
|
|
private _fractures = GET_FRACTURES(_unit);
|
|
TRACE_1("",_fractures);
|
|
if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
|
|
TRACE_1("limping because of fracture",_fractures);
|
|
_isLimping = true;
|
|
};
|
|
private _aimFracture = 0;
|
|
if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };
|
|
if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 4; };
|
|
|
|
if (EGVAR(medical,fractures) == 2) then { // the limp with a splint will still cause effects
|
|
private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1}; // block sprinting if we have a leg splint on
|
|
if (_isSprintBlocked || {!isSprintAllowed _unit}) then { // only update status effect if we need to
|
|
TRACE_1("updating status effect",_isSprintBlocked);
|
|
[_unit, "blockSprint", QEGVAR(medical,fracture), _isSprintBlocked] call EFUNC(common,statusEffect_set);
|
|
};
|
|
if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 2; };
|
|
if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 2; };
|
|
};
|
|
_unit setVariable [QGVAR(aimFracture), _aimFracture, false]; // local only var, used in ace_medical's postInit to set ACE_setCustomAimCoef
|
|
};
|
|
|
|
if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
|
|
private _woundsToCheck = _unit getVariable [QEGVAR(medical,openWounds), []];
|
|
if (EGVAR(medical,limping) == 2) then {
|
|
_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // do not append
|
|
};
|
|
{
|
|
_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "", "_xDamage"];
|
|
if ((_xBodyPartN > 3) && {_xAmountOf > 0} && {_xDamage > LIMPING_DAMAGE_THRESHOLD} && {
|
|
(EGVAR(medical_damage,woundsData) select (_xClassID / 10)) select 7}) exitWith { // select _causeLimping from woundsData
|
|
TRACE_1("limping because of wound",_x);
|
|
_isLimping = true;
|
|
};
|
|
} forEach _woundsToCheck;
|
|
};
|
|
_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
|
|
|
|
// refresh
|
|
private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
|
|
|
|
[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);
|