ACE3/addons/medical_gui/functions/fnc_modifyAction.sqf
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

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#include "script_component.hpp"
/*
* Author: esteldunedain, SilentSpike, mharis001
* Modifies the medical action icons to show blood loss and tourniquets.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Body part index <NUMBER>
* 2: Action data <ARRAY>
*
* Return Value:
* None
*
* Example:
* [_target, 0, _actionData] call ace_medical_gui_fnc_modifyAction
*
* Public: No
*/
#define COLOR_SCALE ["#ffffff", "#fff1a1", "#ffe075", "#ffcb55", "#ffb73c", "#ffa127", "#ff8815", "#ff6d05", "#ff4b00", "#ff0000"]
params ["_target", "_partIndex", "_actionData"];
private _bloodLossOnBodyPart = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
if (_bodyPartN == _partIndex) then {
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _bleeding);
};
} forEach (_target getvariable [QEGVAR(medical,openWounds), []]);
private _frBL = 0 max (_bloodLossOnBodyPart / BLOOD_LOSS_RED_THRESHOLD) min 1;
private _colorInt = ceil (_frBL * (BLOOD_LOSS_TOTAL_COLORS - 1)); // ceil because any bleeding more than zero shouldn't be white
if (HAS_TOURNIQUET_APPLIED_ON(_target,_partIndex)) then {
_actionData set [2, format [QPATHTOF(ui\cross_t_%1.paa), _colorInt]];
} else {
_actionData set [2, [QPATHTOF(ui\cross.paa), COLOR_SCALE select _colorInt]];
};