mirror of
https://github.com/acemod/ACE3.git
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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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// config to determine animation acceleration coefficient
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// adjusting these is trail and error
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// if the animation is cut of ingame, increase these values
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// if the unit idles too much, decrease them
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GVAR(animDurations) = [] call CBA_fnc_createNamespace;
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{
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GVAR(animDurations) setVariable _x;
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} forEach [
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["AinvPknlMstpSlayWnonDnon_medic", 7.5],
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["AinvPpneMstpSlayWnonDnon_medic", 7],
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["AinvPknlMstpSlayWrflDnon_medic", 7],
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["AinvPpneMstpSlayWrflDnon_medic", 9.5],
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["AinvPknlMstpSlayWlnrDnon_medic", 9],
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["AinvPknlMstpSlayWpstDnon_medic", 9.5],
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["AinvPpneMstpSlayWpstDnon_medic", 10],
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["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPknlMstpSlayWrflDnon_medicOther", 7],
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["AinvPpneMstpSlayWrflDnon_medicOther", 9],
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["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
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["AinvPknlMstpSlayWpstDnon_medicOther", 10],
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["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
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["AinvPknlMstpSnonWnonDnon_medic1", 10]
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];
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// class names of medical facilities
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// global variable so it can be accessed by mission makers
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GVAR(facilityClasses) = [
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"TK_GUE_WarfareBFieldhHospital_Base_EP1",
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"TK_GUE_WarfareBFieldhHospital_EP1",
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"TK_WarfareBFieldhHospital_Base_EP1",
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"TK_WarfareBFieldhHospital_EP1",
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"US_WarfareBFieldhHospital_Base_EP1",
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"US_WarfareBFieldhHospital_EP1",
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"MASH_EP1",
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"MASH",
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"Land_A_Hospital",
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"CDF_WarfareBFieldhHospital",
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"GUE_WarfareBFieldhHospital",
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"INS_WarfareBFieldhHospital",
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"RU_WarfareBFieldhHospital",
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"USMC_WarfareBFieldhHospital"
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];
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// array of medical items to replace and their ACE equivalents
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GVAR(replacementItems) = configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"] apply {
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[configName _x, getArray _x]
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};
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ADDON = true;
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