mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
32 lines
846 B
Plaintext
32 lines
846 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal, mharis001
|
|
* Checks if one of the given items are present between the medic and patient.
|
|
* Does not respect the priority defined by the allowSharedEquipment setting.
|
|
* Will check medic first and then patient if shared equipment is allowed.
|
|
*
|
|
* Arguments:
|
|
* 0: Medic <OBJECT>
|
|
* 1: Patient <OBJECT>
|
|
* 2: Items <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* Has Item <BOOL>
|
|
*
|
|
* Example:
|
|
* [player, cursorObject, ["ACE_fieldDressing"]] call ace_medical_treatment_fnc_hasItems
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_medic", "_patient", "_items"];
|
|
|
|
private _fnc_checkItems = {
|
|
params ["_unit"];
|
|
|
|
private _unitItems = _unit call EFUNC(common,uniqueItems);
|
|
_items findIf {_x in _unitItems} != -1
|
|
};
|
|
|
|
_medic call _fnc_checkItems || {GVAR(allowSharedEquipment) != 2 && {_patient call _fnc_checkItems}}
|