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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles the surgical kit treatment by periodically closing bandaged wounds.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Medic (not used) <OBJECT>
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* 1: Patient <OBJECT>
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* 1: Elapsed Time <NUMBER>
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* 2: Total Time <NUMBER>
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*
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* Return Value:
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* Continue Treatment <BOOL>
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*
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* Example:
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* [[objNull, player], 5, 10] call ace_medical_treatment_fnc_surgicalKitProgress
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*
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* Public: No
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*/
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params ["_args", "_elapsedTime", "_totalTime"];
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_args params ["", "_patient"];
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private _bandagedWounds = _patient getVariable [QEGVAR(medical,bandagedWounds), []];
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private _stitchedWounds = _patient getVariable [QEGVAR(medical,stitchedWounds), []];
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// Stop treatment if there are no wounds that can be stitched remaining
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if (_bandagedWounds isEqualTo []) exitWith { false };
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// Check if enough time has elapsed to stitch another wound
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if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
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private _treatedWound = _bandagedWounds deleteAt 0;
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_stitchedWounds pushBack _treatedWound;
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_patient setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
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_patient setVariable [QEGVAR(medical,stitchedWounds), _stitchedWounds, true];
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TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
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// Check if we fixed limping from this treatment
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if ((EGVAR(medical,limping) == 2) && {_patient getVariable [QEGVAR(medical,isLimping), false]}) then {
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_treatedWound params ["", "_partN"];
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if (_partN > 3) then { // only for LEG wounds
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TRACE_3("updating damage effects",_patient,_partN,local _patient);
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[QEGVAR(medical_engine,updateDamageEffects), [_patient], _patient] call CBA_fnc_patientEvent;
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};
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};
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};
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true
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