ACE3/addons/dragging/XEH_clientInit.sqf
2015-08-09 14:53:13 +02:00

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// by PabstMirror, commy2
#include "script_component.hpp"
[DFUNC(handleScrollWheel)] call EFUNC(common,addScrollWheelEventHandler);
if (isNil "ACE_maxWeightDrag") then {
ACE_maxWeightDrag = 800;
};
if (isNil "ACE_maxWeightCarry") then {
ACE_maxWeightCarry = 600;
};
["isNotDragging", {!((_this select 0) getVariable [QGVAR(isDragging), false])}] call EFUNC(common,addCanInteractWithCondition);
["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
// release object on player change. This does work when returning to lobby, but not when hard disconnecting.
["playerChanged", DFUNC(handlePlayerChanged)] call EFUNC(common,addEventhandler);
["playerVehicleChanged", {[ACE_player, objNull] call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
["playerWeaponChanged", DFUNC(handlePlayerWeaponChanged)] call EFUNC(common,addEventhandler);
// handle waking up dragged unit and falling unconscious while dragging
["medical_onUnconscious", DFUNC(handleUnconscious)] call EFUNC(common,addEventhandler);
//@todo Captivity?