ACE3/addons/respawn/functions/fnc_module.sqf
2018-01-17 03:36:10 -08:00

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/*
* Author: KoffeinFlummi, bux578, esteldunedain, commy2
* Initializes the respawn module.
*
* Arguments:
* 0: Logic <OBJECT>
* 1: Synced units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [ACE_Player], true] call ace_respawn_fnc_module
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if (!_activated) exitWith {};
[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule);
ACE_LOGINFO("Respawn Module Initialized.");