mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
PREP(addLoadPatientActions);
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PREP(addToLog);
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PREP(addToTriageCard);
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PREP(bandage);
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PREP(bandageLocal);
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PREP(bodyCleanupLoop);
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PREP(calculateBlood);
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PREP(canBandage);
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PREP(canCPR);
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PREP(canSplint);
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PREP(canStitch);
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PREP(canTreat);
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PREP(canTreatCached);
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PREP(checkBloodPressure);
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PREP(checkBloodPressureLocal);
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PREP(checkItems);
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PREP(checkPulse);
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PREP(checkPulseLocal);
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PREP(checkResponse);
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PREP(cpr);
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PREP(cprFailure);
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PREP(cprLocal);
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PREP(cprProgress);
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PREP(cprStart);
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PREP(createLitter);
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PREP(createLitterServer);
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PREP(diagnose);
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PREP(findMostEffectiveWound);
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PREP(fullHeal);
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PREP(fullHealLocal);
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PREP(getBandageTime);
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PREP(getHealTime);
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PREP(getStitchTime);
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PREP(getTriageStatus);
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PREP(handleBandageOpening);
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PREP(hasItem);
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PREP(hasTourniquetAppliedTo);
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PREP(isInMedicalFacility);
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PREP(isInMedicalVehicle);
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PREP(isMedic);
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PREP(isMedicalVehicle);
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PREP(ivBag);
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PREP(ivBagLocal);
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PREP(litterCleanupLoop);
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PREP(loadUnit);
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PREP(medication);
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PREP(medicationLocal);
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PREP(onMedicationUsage);
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PREP(placeInBodyBag);
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PREP(removeBody);
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PREP(setTriageStatus);
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PREP(splint);
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PREP(splintLocal);
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PREP(surgicalKitProgress);
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PREP(tourniquet);
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PREP(tourniquetLocal);
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PREP(tourniquetRemove);
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PREP(treatment);
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PREP(treatmentFailure);
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PREP(treatmentSuccess);
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PREP(unloadUnit);
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PREP(useItem);
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