ACE3/addons/medical_treatment/XEH_PREP.hpp
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

63 lines
1.2 KiB
C++

PREP(addLoadPatientActions);
PREP(addToLog);
PREP(addToTriageCard);
PREP(bandage);
PREP(bandageLocal);
PREP(bodyCleanupLoop);
PREP(calculateBlood);
PREP(canBandage);
PREP(canCPR);
PREP(canSplint);
PREP(canStitch);
PREP(canTreat);
PREP(canTreatCached);
PREP(checkBloodPressure);
PREP(checkBloodPressureLocal);
PREP(checkItems);
PREP(checkPulse);
PREP(checkPulseLocal);
PREP(checkResponse);
PREP(cpr);
PREP(cprFailure);
PREP(cprLocal);
PREP(cprProgress);
PREP(cprStart);
PREP(createLitter);
PREP(createLitterServer);
PREP(diagnose);
PREP(findMostEffectiveWound);
PREP(fullHeal);
PREP(fullHealLocal);
PREP(getBandageTime);
PREP(getHealTime);
PREP(getStitchTime);
PREP(getTriageStatus);
PREP(handleBandageOpening);
PREP(hasItem);
PREP(hasTourniquetAppliedTo);
PREP(isInMedicalFacility);
PREP(isInMedicalVehicle);
PREP(isMedic);
PREP(isMedicalVehicle);
PREP(ivBag);
PREP(ivBagLocal);
PREP(litterCleanupLoop);
PREP(loadUnit);
PREP(medication);
PREP(medicationLocal);
PREP(onMedicationUsage);
PREP(placeInBodyBag);
PREP(removeBody);
PREP(setTriageStatus);
PREP(splint);
PREP(splintLocal);
PREP(surgicalKitProgress);
PREP(tourniquet);
PREP(tourniquetLocal);
PREP(tourniquetRemove);
PREP(treatment);
PREP(treatmentFailure);
PREP(treatmentSuccess);
PREP(unloadUnit);
PREP(useItem);