ACE3/addons/medical_treatment/functions/fnc_findMostEffectiveWound.sqf
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Finds the wound most effective to bandage on the given bodypart of the patient for the given bandage type.
*
* Arguments:
* 0: Patient <OBJECT>
* 1: Treatment classname <STRING>
* 2: Body part index <NUMBER>
*
* Return Value:
* [Wound, Index, Effectiveness] <ARRAY, NUMBER, NUMBER>
*
* Public: No
*/
params ["_patient", "_bandage", "_partIndex"];
// Get the default effectiveness for the used bandage
private _config = configFile >> QUOTE(ADDON) >> "Bandaging";
private _effectiveness = getNumber (_config >> "effectiveness");
if (isClass (_config >> _bandage)) then {
_config = (_config >> _bandage);
if (isNumber (_config >> "effectiveness")) then {
_effectiveness = getNumber (_config >> "effectiveness");
};
};
// Iterate over open wounds to find the most effective target
private _openWounds = _patient getVariable [QEGVAR(medical,openWounds), []];
if (_openWounds isEqualTo []) exitWith { [EMPTY_WOUND, -1, -1] };
private _wound = EMPTY_WOUND;
private _woundIndex = -1;
private _effectivenessFound = -1;
{
_x params ["_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage"];
// Ignore wounds on other bodyparts
if (_partIndexN == _partIndex) then {
private _woundEffectiveness = _effectiveness;
// Select the classname from the wound classname storage
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
// Get the effectiveness of the bandage on this wound type
if (isClass (_config >> _className)) then {
private _woundTreatmentConfig = _config >> _className;
if (isNumber (_woundTreatmentConfig >> "effectiveness")) then {
_woundEffectiveness = getNumber (_woundTreatmentConfig >> "effectiveness");
};
} else {
// Basic medical bandage just has a base level config (same effectivenes for all wound types)
if (_bandage != "BasicBandage") then {
WARNING_2("No config for wound type [%1] config base [%2]",_className,_config);
};
};
// Track most effective found so far
if (_woundEffectiveness * _amountOf * _bleeding > _effectivenessFound * (_wound select 3) * (_wound select 4)) then {
_effectivenessFound = _woundEffectiveness;
_woundIndex = _forEachIndex;
_wound = _x;
};
};
} forEach _openWounds;
[_wound, _woundIndex, _effectivenessFound]