mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
4466f9e785
* Move litter to `treatment` * Move eden object attributes to `treatment` * Move treatment items to `treatment` * Move bodybag handling to `treatment` * Move state conditions to `statemachine` * Move radio addon handling to `feedback` * Move medical macros to `engine` * Move medical extension to `damage` * Fix texture and material paths after move * Remove duplicate medical menu config * Remove old faction class * Remove a bunch of old code
43 lines
1.8 KiB
Plaintext
43 lines
1.8 KiB
Plaintext
#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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[missionNamespace, "ACE_setCustomAimCoef", QUOTE(ADDON), {
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private _pain = GET_PAIN_PERCEIVED(ACE_player);
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linearConversion [0, 1, _pain, 1, 5, true];
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}] call EFUNC(common,arithmeticSetSource);
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#ifdef DEBUG_MODE_FULL
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[] call FUNC(dev_watchMedicalStats);
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[{!isNull findDisplay 46}, {
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INFO("Creating Debug Display");
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if (!isNull (uiNamespace getVariable [QGVAR(debugControl), controlNull])) then {
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ctrlDelete (uiNamespace getVariable [QGVAR(debugControl), controlNull]); // cleanup on SP Restart
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};
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private _ctrl = findDisplay 46 ctrlCreate ["RscText", -1];
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_ctrl ctrlSetPosition [
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safeZoneX,
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safeZoneY,
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safeZoneW,
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40 * pixelH
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];
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_ctrl ctrlSetFontHeight (40 * pixelH);
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_ctrl ctrlSetTextColor [0.6, 0, 0, 1];
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_ctrl ctrlCommit 0;
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uiNamespace setVariable [QGVAR(debugControl), _ctrl];
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[{
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private _playerState = [ACE_player, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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(uiNamespace getVariable [QGVAR(debugControl), controlNull]) ctrlSetText format ["Player state: %1", _playerState];
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if (!isNull cursorTarget && {cursorTarget isKindOf "CAManBase"}) then {
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private _targetState = [cursorTarget, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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drawIcon3D ["", [0.6, 0, 0, 1], cursorTarget modelToWorldVisual (cursorTarget selectionPosition "pelvis"), 0, 0, 0, format ["State: %1", _targetState], 2, 40 * pixelH, "RobotoCondensed"];
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};
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}, 0 ,[]] call CBA_fnc_addPerFrameHandler;
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}, []] call CBA_fnc_waitUntilAndExecute;
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#endif
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