ACE3/addons/medical/functions
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
fnc_addDamageToUnit.sqf Fix QGVAR medical variables 2018-07-16 15:35:34 +02:00
fnc_adjustPainLevel.sqf Use macros for unit variables 2018-05-11 15:28:25 +01:00
fnc_dev_watchMedicalStats.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_getUnitState.sqf Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
fnc_moduleMedicalSettings.sqf Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite-kill-ai 2017-06-18 12:30:03 +02:00
fnc_setUnconscious.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_component.hpp Add first step in medical rewrite 2016-06-30 17:33:29 +02:00