ACE3/addons/medical_damage
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
functions Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Injuries.hpp Tweak randomness for wound bleeding and pain (#5113) 2017-06-05 11:51:53 -05:00
CfgEventHandlers.hpp integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
config.cpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_component.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
stringtable.xml Fix russian translation for avulsion wounds 2017-03-18 09:36:42 -05:00
XEH_preInit.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_PREP.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_preStart.sqf Add first step in medical rewrite 2016-06-30 17:33:29 +02:00