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71 lines
2.5 KiB
Plaintext
71 lines
2.5 KiB
Plaintext
/**
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* fn_healLocal.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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params ["_caller", "_target"];
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if (alive _target) exitWith {
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_target setVariable [QEGVAR(medical,pain), 0, true];
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_target setVariable [QEGVAR(medical,morphine), 0, true];
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_target setVariable [QEGVAR(medical,bloodVolume), 100, true];
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// tourniquets
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_target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true];
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// wounds and injuries
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_target setVariable [QEGVAR(medical,openWounds), [], true];
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_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
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_target setVariable [QEGVAR(medical,internalWounds), [], true];
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// vitals
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_target setVariable [QEGVAR(medical,heartRate), 80];
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_target setVariable [QEGVAR(medical,heartRateAdjustments), []];
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_target setVariable [QEGVAR(medical,bloodPressure), [80, 120]];
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_target setVariable [QEGVAR(medical,peripheralResistance), 100];
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// fractures
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_target setVariable [QEGVAR(medical,fractures), []];
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// IVs
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_target setVariable [QEGVAR(medical,ivBags), nil, true];
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// damage storage
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_target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true];
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// airway
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_target setVariable [QEGVAR(medical,airwayStatus), 100, true];
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_target setVariable [QEGVAR(medical,airwayOccluded), false, true];
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_target setVariable [QEGVAR(medical,airwayCollapsed), false, true];
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// generic medical admin
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_target setVariable [QEGVAR(medical,addedToUnitLoop), false, true];
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_target setVariable [QEGVAR(medical,inCardiacArrest), false, true];
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_target setVariable [QEGVAR(medical,inReviveState), false, true];
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_target setVariable ["ACE_isUnconscious", false, true];
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_target setVariable [QEGVAR(medical,hasLostBlood), 0, true];
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_target setVariable [QEGVAR(medical,isBleeding), false, true];
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_target setVariable [QEGVAR(medical,hasPain), false, true];
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_target setVariable [QEGVAR(medical,painSuppress), 0, true];
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// medication
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private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []];
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{
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_target setVariable [_x select 0, nil];
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} forEach _allUsedMedication;
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// Resetting damage
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_target setDamage 0;
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[_target, "activity", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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[_target, "activity_view", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
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};
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