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* Initial Commit * Remove development components * Adapt to ACE_player & resolve returned assignment * Update addons/gunbag/functions/fnc_BIArsenalClose.sqf Co-authored-by: commy2 <commy-2@gmx.de> Co-authored-by: commy2 <commy-2@gmx.de>
23 lines
379 B
Plaintext
23 lines
379 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: mjc4wilton
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* Handle BI arsenal opening
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_gunbag_fnc_BIArsenalOpen
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*
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* Public: No
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*/
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params ["_unit"];
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if ([_unit] call FUNC(hasGunBag)) then {
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GVAR(arsenalCache) = backpackContainer _unit getVariable [QGVAR(gunbagWeapon), []];
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};
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