ACE3/addons/reload/functions/fnc_checkAmmo.sqf
johnb432 44e0fdb6fa
Reload - Code cleanup and various improvements (#9343)
* Reload code cleanup

* Update fnc_startLinkingBelt.sqf

* Update addons/reload/functions/fnc_getAmmoToLinkBelt.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-28 14:26:24 -03:00

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#include "script_component.hpp"
/*
* Author: commy2, esteldunedain
* Play animation and display message.
*
* Arguments:
* 0: Unit equipped with the weapon <OBJECT>
* 1: Unit to execute the reload <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorObject, player] call ace_reload_fnc_checkAmmo
*
* Public: No
*/
params ["_target", "_unit"];
if (_unit == _target) then {
if ((vehicle _target) isKindOf "StaticWeapon") then {
_target = vehicle _target;
};
[_unit, "Gear", 1] call EFUNC(common,doGesture);
};
[FUNC(displayAmmo), _target, 1] call CBA_fnc_waitAndExecute;